We build games you play by reading and speaking — not by staring at a screen. From classic interactive fiction to dynamic, LLM-powered generative worlds, every title runs in your terminal or entirely by voice. They are designed audio-first, so they are playable hands-free and by blind and low-vision players, anywhere.
Play
Text & Voice Games
Accessible text and voice games — from classic interactive fiction to LLM-powered generative worlds, playable in your command line or entirely by voice.
Coming soonOur games are in active development — most aren't public yet. pyFrotz is available today; the rest are coming soon.
What we make
From classics to generative worlds
Classic interactive fiction
Parser-style text adventures in the Infocom lineage — Z-machine stories and the classics — narrated and controlled by voice or keyboard.
LLM-powered generative worlds
Open-ended worlds where a language model improvises the story, characters, and choices around you — a fresh adventure every play-through.
Audio-first & accessible
Built for ears, not eyes. Screen-reader-friendly in the terminal and fully voice-driven on the Open Voice Operating System — designed with blind players.
How to play
Command line or voice — your call
In your command line
A keyboard-and-text client you can run anywhere a terminal runs.
By voice
Hands-free on the Open Voice Operating System and HiveMind — just talk and listen.
More titles are in active development — follow along on the blog.
Our engines
Under the hood
TNaLaGmes beta
T(oolbox) Na(tural) La(nguage) G(a)mes — the framework behind dozens of titles, from Oregon Trail to Lunar Lander. Handles game state, voice I/O, and NLP so authors focus on story and rules.
Coming soonStoryForge beta
Our engine for story-driven interactive fiction — branching narratives where choices matter and dice-based resolution keeps outcomes honest. Built voice-first, with blind and low-vision players as the primary audience.
Coming soonpyFrotz
Python wrapper around the Frotz Z-machine interpreter. Runs classic Z3/Z5/Z8 story files by voice, with built-in auto-translation so Infocom and community-made games reach new languages and voice-first audiences.
GitHub