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Text & Voice Games

Accessible text and voice games — from classic interactive fiction to LLM-powered generative worlds, playable in your command line or entirely by voice.


Coming soonOur games are in active development — most aren't public yet. pyFrotz is available today; the rest are coming soon.

We build games you play by reading and speaking — not by staring at a screen. From classic interactive fiction to dynamic, LLM-powered generative worlds, every title runs in your terminal or entirely by voice. They are designed audio-first, so they are playable hands-free and by blind and low-vision players, anywhere.

What we make

From classics to generative worlds

Classic interactive fiction

Parser-style text adventures in the Infocom lineage — Z-machine stories and the classics — narrated and controlled by voice or keyboard.

LLM-powered generative worlds

Open-ended worlds where a language model improvises the story, characters, and choices around you — a fresh adventure every play-through.

Audio-first & accessible

Built for ears, not eyes. Screen-reader-friendly in the terminal and fully voice-driven on the Open Voice Operating System — designed with blind players.

How to play

Command line or voice — your call

In your command line

A keyboard-and-text client you can run anywhere a terminal runs.

By voice

Hands-free on the Open Voice Operating System and HiveMind — just talk and listen.

More titles are in active development — follow along on the blog.

Our engines

Under the hood

TNaLaGmes beta

T(oolbox) Na(tural) La(nguage) G(a)mes — the framework behind dozens of titles, from Oregon Trail to Lunar Lander. Handles game state, voice I/O, and NLP so authors focus on story and rules.

Coming soon

StoryForge beta

Our engine for story-driven interactive fiction — branching narratives where choices matter and dice-based resolution keeps outcomes honest. Built voice-first, with blind and low-vision players as the primary audience.

Coming soon

pyFrotz

Python wrapper around the Frotz Z-machine interpreter. Runs classic Z3/Z5/Z8 story files by voice, with built-in auto-translation so Infocom and community-made games reach new languages and voice-first audiences.

GitHub

Want a voice game built — or your world voice-enabled?

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